AI Insights · Timothy · October 2021
Top 5 Ultracasual Games Performance in Oman Q3 2021
Discover how the top 5 ultracasual games performed on a unified platform in Oman during Q3 2021, with insights on weekly downloads, revenue, and active users.
In Q3 2021, the top 5 ultracasual games in Oman exhibited varied performance across weekly downloads, revenue, and active users. Here’s a detailed look at their trends.
Magic Slime: Antistress & ASMR from Finger Art Games saw a gradual decline in weekly revenue, starting at around $193 at the end of June and dropping to approximately $122 by the end of September. Downloads peaked at 22 in mid-July but fell to zero in September. Weekly active users also decreased from 1.8K to 1.2K over the quarter.
Slime it: Slime Game Simulator by Slime4Fun experienced a sharp decline in both weekly downloads and active users. Downloads started at 316 in late June, decreasing to 44 by the end of September. Active users followed a similar trend, falling from 974 to 394 in the same period. Revenue showed a modest fluctuation, peaking at $125 in mid-July but dropping to around $47 by the end of the quarter.
Let's create! Pottery HD from Infinite Dreams Inc. maintained relatively stable weekly revenue, with minor fluctuations around $15-$29. Downloads saw a slight increase towards the end of September, rising from 65 in late June to 62. Active users remained consistent, fluctuating slightly around the 100-140 mark.
Jelly Dye:Satisfying ASMR Game by AI Games FZ experienced the highest downloads among the top 5, starting at 2.2K and peaking at 3K in mid-July. However, this number declined to around 1K by the end of September. Active users followed a similar pattern, starting at 5.6K and dropping to 3K. Revenue showed modest fluctuations, peaking at $30 in mid-July and ending at $9 in late September.
Fluid Simulation by Pavel Dobryakov had consistent, albeit low, weekly revenue, peaking at $30 in early July and dropping to zero in September. Downloads showed minor variations, with a peak of 60 in late August. Active users had a notable increase in late August, reaching 128, but dropped to around 53 by the end of September.
These insights are based on Sensor Tower data, providing a comprehensive view of the performance trends for ultracasual games in Oman during Q3 2021. For more detailed insights, visit Sensor Tower.